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Softune Workbench

SOFTUNE Workbench: Microcontroller Programming Support

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About

The project manages all information necessary for development of a microcontroller system.

SOFTUNE Workbench uses workspace as a container to manage two or more projects.

Make function generates a target file by compiling/assembling only updated source files from all source files registered in a project, and then joining all required object files.

Build function generates a target file by compiling/assembling all source files registered with a project, regardless of whether they have been updated or not, and then by joining all required object files.

SOFTUNE Workbench has a built-in include dependencies analysis function. By using this function, uses can know the exact dependencies, even if an include file includes another include file.

SOFTUNE Workbench automatically updates the dependencies of the compiled/assembled files.

  • Editor provided as standard
  • An editor is built-in as standard, offering a plethora of functions such as keyword highlighting and auto-indenting.
  • Able to interoperate with third-party editors
  • In response to the demand for using familiar editors, integration with third-party editors is also possible.
  • (Mifes V1.0/V3.0, WZ Editor, Tomaru, PowerEditor, Codewright32, TextPAD32, etc.)
  • Error jump and online help
  • Errors that occur during a build are displayed in the output window at the bottom of the screen.
  • Jumping to the tag or displaying error details from the errors shown in this window are easily possible.

The development environment can be customized to suit every individual such as by interoperating with source control tools when sharing files or calling file conversion tools.

The project manages all information necessary for development of a microcontroller system.

SOFTUNE Workbench uses workspace as a container to manage two or more projects.

Make function generates a target file by compiling/assembling only updated source files from all source files registered in a project, and then joining all required object files.

Build function generates a target file by compiling/assembling all source files registered with a project, regardless of whether they have been updated or not, and then by joining all required object files.

SOFTUNE Workbench has a built-in include dependencies analysis function. By using this function, uses can know the exact dependencies, even if an include file includes another include file.

SOFTUNE Workbench automatically updates the dependencies of the compiled/assembled files.

  • Editor provided as standard
  • An editor is built-in as standard, offering a plethora of functions such as keyword highlighting and auto-indenting.
  • Able to interoperate with third-party editors
  • In response to the demand for using familiar editors, integration with third-party editors is also possible.
  • (Mifes V1.0/V3.0, WZ Editor, Tomaru, PowerEditor, Codewright32, TextPAD32, etc.)
  • Error jump and online help
  • Errors that occur during a build are displayed in the output window at the bottom of the screen.
  • Jumping to the tag or displaying error details from the errors shown in this window are easily possible.

The development environment can be customized to suit every individual such as by interoperating with source control tools when sharing files or calling file conversion tools.